Halve-It darts rules
Halve-It is a pub favorite that punishes a bad visit more than any other game: miss the target with all three darts and your score is cut in half. Play it solo or with up to eight players; it rewards steady hitting over the odd big score.
Rules
- Every round has one target, and every player throws three darts at it.
- Darts on the target add their score, times the ring: a treble 17 is 51. Darts anywhere else score nothing.
- A visit with no dart on the target halves your score, rounded down.
- The highest score after the last round wins. Level scores are a tie.
Targets
First comes an opening round where every dart scores: your visit sets your starting score, as Darthelp and Dartsworld describe it. Then nine target rounds:
| Round | Target |
|---|---|
| 1, 2 | 15, 16 |
| 3 | Any double |
| 4, 5 | 17, 18 |
| 6 | Any treble |
| 7, 8 | 19, 20 |
| 9 | Bull (25 or 50) |
Pubs vary the targets and the start. Under House rules you can skip the opening round and start everyone on 40 instead, as DartCounter's version does. Each start keeps its own best score.
Bermuda Triangle
Bermuda Triangle is the longer party version: 13 rounds, starting on 0, on 12, 13 and 14, any double, 15, 16 and 17, any treble, 18, 19 and 20, then the bulls. In round 12 the outer bull and the bullseye both score 25; round 13 is the bullseye alone, worth 50. A blank visit halves your score, as in Halve-It. The target order follows the version published by Darthelp.
Stats
Halve-It keeps your best score as a personal record, from every finished game, solo or not.